Skyrim how to join the college of winterhold. Walkthrough Skyrim

  • Pass Faralda's exam;
  • Appear to Mirabella Erwin;
  • Examine the College of Winterhold;
  • Listen to Tolfdir;

Detailed walkthrough in Skyrim

Pass Faralda's Exam

In the northern part of Winterhold there is a bridge leading to the College. But it’s impossible to get there just like that: at the entrance to the bridge stands Faralda, who lets only the most capable students through. You will be faced with a choice of path on which certain aspects of your stay in the College depend. Absolutely randomly, you will be required to create one of the spells:

  • Fiery arrow - the path of Destruction;
  • Magic light is the path of Change;
  • Fear is the path of Illusion;
  • Summon Flame Atronach - the path of Sorcery;
  • Healing hands are the path of Restoration;

The spell must be used on the magic circle with the image of the eye under Faralda's feet (except for the Healing Hands spell, which should be directed at Faralda).

Clue:If the desired spell is not in your arsenal, it can be easily purchased from the examiner, for only 30 coins.

If the character does not have a high level of magical energy, then in order to pass the exam, you will either have to use a potion of additional magic, or become the keeper of the Atronach Stone.

Characters with a high (over 100) Speech skill can politely refuse to take the exam, convincing Faralda of your exceptional talent. (See Bugs section)

Report to Mirabella Ervin

Having passed the exam, which will be evidenced by the flashing platform, Faralda will give the task to talk with Mirabella Erwin in the courtyard, after which he will lead you to her. The path to the courtyard lies through a narrow stone bridge. where sources of pure magical energy are located. The bridge leads to the central courtyard of the College. There you will meet Mirabella, who will be busy talking to Ancano. Immediately after talking with Ancano, she will give the hero a beginner's hood and robe, enchanted depending on the answer to Faralda's question, and then arrange a tour.

Examine the College of Winterhold

When inspecting the College, Mirabella will take you to the Hall of Achievement and show you to your room (first from the right) according to local tradition, without doors. In the room, in addition to the bed and the chest, you can find ingredients and a soul stone. During the tour, Mirabella will also initiate you into the history of the Collegium. After the tour ends, Mirabella will send the hero to class.

Listen to Tolfdir

The first lesson will take place in the Hall of the Elements. It will be conducted by Tolfdir, the second most important person after the archmage himself. Entering the hall, you will hear that just the whole group is assembled and the lesson will begin. Apart from you, the group consists of the Khajiit J'Zargo, the Nord Onmund, and the Dunmer Brelina. Having begun the story about the use of magic, all students will demand to move on to practice. The teacher will want to know your opinion as well, but, regardless of the answer, Tolfdir will ask you to demonstrate the Ward spell (Spells are suitable: Small Ward, Steady Ward and Great Ward, as well as Spell Breaker). If you do not know such a spell, you will be asked to learn Lesser Charm for free. This lesson is over, and Tolfdir gives you a new quest for the College of Winterhold.

The Mages Guild has long been disbanded, but there are still mages who want to unite with others like them, share knowledge, spells, and so on. In Skyrim, such an association was the College of Winterhold.

It is worth adding that the College is very disliked in Skyrim. Nords are not good with magic and other mysteries.

How to join the Winterhold Collenia?

To do this, go to the city of Winterhold, and in the north you will find a bridge to the College. At the entrance, Faralda will stop you and say that only those who have a predisposition to magic can pass. And you will need to go through some task - to show that you can handle spells (the spells that you need to demonstrate are different, but in any case, you can also buy it from her).

Recall: to select spells, you need to press “Tab” -> Spells -> Select the desired skill with a mouse click (or add it to your favorites with the F key, and then in the quick launch window (Q key) set the spell to the desired number.

First lessons

Use a specific spell on a pentagram. We use it - and the "entrance" exam is counted.

Further, Faralda will take you to the College, to Mirabella Ervin, who will give you a tour of the College and show you your room. At the end of the tour, Erwin will take you to the Hall of the Elements, to Tolfirdir, where the practical lessons of using skills just begin.

After listening to a lecture on the difficult and winding path of the magician, we move on to practical exercises, where, standing at a certain point, you will need to use the Charm spell on yourself for some time (in the absence of charms, you can also buy the simplest one from Tolfirdir).

After that, the task will be completed, and a new one will immediately begin.

In the depths of Saarthal

After the lessons of magic, Tolfirir will invite everyone to visit Saartal - excavations of some antiquity. We arrive at the marked point on the map, find the entrance to the dungeon below, and follow the main one. The task is long, I will focus only on difficult moments.

You will need to find 3 rings and an amulet - the rings are on the floor (the marker will point to them) and the amulet is on the wall. After you take the last item, the bars will close behind you. There is no way to open them, just stand near them, and wait until Tolfirir comes up from the opposite side. Tell him you can't get out:

After that, he will offer to put on the amulet (we dress), and with any combat spell we destroy the plate from which the amulet was removed).

The next difficult moment is a puzzle with turning stones. Here the hint is located behind the stones themselves:

Having set all the stones in the right position, use the lever and the doors open. The same principle is in the next riddle with stones.

At the end, a mini-boss (very easy) will be waiting for you, and a wall with a dragon scream.

library books

This quest is taken immediately after completing the second quest (In the Depths of Saarthal).

We go to "Urag gro-Shub" and ask him about the item that was found in Saarthal, to which he replies that the books in which it is written about the sphere were stolen by a certain Orton, who studied at the college, but decided to join a group of magicians and they took from him a fee - 3 books. Now Orton is in the fortress of Fellglow, and the books are with him.

We head to the fortress of Fellglow, we clean it.

Slowly we clean the fortress, then we find Orton in one of the cells, we talk with him.

Orton, on the other hand, apologizes for his misdeed, and reports that the Caller took the books, and threw him into the cell for further experiments on him.

Free Orton.

In closed cells, you will meet vampires who can be released, and who will not attack you (until you start, of course), but will help you in the fight against magicians.

Let's go slowly, in one room there will be an Unusual Stone, don't forget it.

We talk with her, she gives us books for good (at least she gave it to me, because I have eloquence pumped)

We pick up the books, go to the exit and then ...

I have to kill the Caller (maybe the key was somewhere before, but I did not notice it).

The fight, by the way, will not be easy for them. After it, only a handful of ashes remained, in which we find the key and go to the exit.

Upon arrival at the College, we go to Uragom gro-Shub and give books, in return we get:

  • Racial phylogeny
  • Child of the Niben
  • 2920 Hearth Fire Month (v. 9)
  • Full catalog of weapon enchantments
  • In response to Bero's speech
  • Pros and cons of black magic

These are all books.

Good intentions

In this boring quest, we will only need to run around the college in Winterhold, so I will not paint anything here.

Discovery of the Unseen

We talk with Mirabella Ervin, she tells us that we need to go to the ruins of Mzulft. Let's go there.

Entering the ruins, we see the dying Gavros Pliny.

When he dies, we take away the key from him and pass on. Then, after wandering through the ruins, we go into the hall, where there will be many opponents: the Falmer and one Falmer - the master of shadows. After killing the Master of Shadows, we take away the Focusing Crystal from him.

The cursor shows us a door that cannot be entered without a key.

We turn around and go down.

There, the "Dwemer Centurion Master" will come out against us.

After killing him, we find a chest in which lies the “Key to the Mzulfta Oculotorium”

We return to the door, open it. After passing further, there will be another door that Parat Decimius will open for us, to whom we give the focusing crystal taken from the shadow master Falmer.

We follow Parat. We pass into the Hall of the Oculatory and put the focusing crystal in the Oculatory.

There are 2 spell volumes on the table: Frostbite and Flame, it is with them that we will focus the Oculatory.

Focusing the Oculatory, you will get something similar.

Then we substitute each "window" to the desired beam.

After that, Parat says that there is strong interference from the collegium. (By the way, I killed him).

We go to the college and see that Ancano has fenced himself in with a field that we need to destroy. Let's move on iiiiii… BOOM

Consequence Cleanup

Winterhold was attacked by ice ghosts and we need to protect it. After that, we go to Mirabella and say that Winterhold is safe. Then we go to the Labyrinthian.

At the entrance to the Labyrinthian, you will see ghosts, but don't worry - they don't even notice you.
Entering the Labyrinthian, we have a new task - Find the staff of Magnus.
We will meet many enemies.
Also pay attention to the hints:
One of the rooms will have a frozen door.

Which will need to be melted by the Flame (the Spell Volume, by the way, lies nearby). Well, having passed all the enemies, we go into the Hall where Morokei is located, whom we need to kill in order to pick up the staff.

He has a protective field, which is supported by 2 ghosts, which must be killed in order to remove the field.
After killing Morokea, we take everything we need from him and move to the exit.

There, Estormo, Ancano's friend, will attack us. We kill him.
Upon arrival in Winterhold, we talk to Tolfrid.

Eye of Magnus

We destroy the protective spell that blocks the entrance to the College with the staff of Magnus.
We pass further into the hall of elements.

We enter into a fight with Ancano, defeat him, rejoice :)
After that, you become an Archmage and receive the "Archmage's Robe"

First lessons

After crossing the bridge, you will enter the courtyard of the College, where you will see Mirabella Ervin, leading a conversation with a Thalmor agent named Ancano. The Breton woman will greet you and give you a short tour, in particular, show you the student dormitory (your room) and tell you about the library (Arcaneum), the Hall of the Elements (the main entrance behind the monument) and the Chambers of the Archmage. The archmage, Savos Aren, is a very busy Dunmer, so Mirabella is responsible for all day-to-day tasks.

As an aspiring mage, you will be given the appropriate attire: apprentice's robe of destruction, apprentice's hood, and boots. Wearing them or using your clothes is a master's business.

When you get comfortable and rest a little (you can sleep in the hostel in your bed), go to the first lesson to Tolfdir in the Hall of the Elements. Enter through the main entrance and then open the grate with the symbol of the College of Winterhold. Teacher Tolfdir and other students are already waiting in the Hall - a Nord named Onmund, Khajiit J "zargo and Dunmer Brelina Marion. The students can't wait to move on to practical exercises. Listen to Tolfdir and stand opposite him on the symbol on the floor. In the spell menu, select Small Charm ( even if you have not learned this spell, it will appear in the menu automatically), then defend yourself with it from the teacher's magical attack. This concludes the first lesson of magic, congratulations!

In the depths of Saarthal

The task is available immediately upon completion of the first lessons of magic. You have to go to the ancient Nordic ruins of Saarthal (southwest of Winterhold) and meet Tolfdir and other students there. If you get there first, wait for the others and then follow the teacher inside.

B library books

The keeper of the library is called Urag gro-Shub and you will most likely find him at his workplace - in the Arcanaeum. Be careful during dialogues with the orc: in order to continue the main quest line of the College, you must talk to Urag about the artifact found in Saarthal. Unfortunately, the custodian will answer you, there is not a single book on this subject in the library, or rather, “not anymore”.

Good intentions

At the end of the previous quest, Urag gro-Shub will ask you to tell Tolfdir about the Night of Tears book. You will find the old wizard in the Hall of Elements, where he will admire the shining sphere. Talk to the magician and listen to his reasoning about the strange symbols on the surface of the artifact. Suddenly you will be interrupted by Ancano and demanded to follow him. There are no options but to go after the elf.

A representative of the Psijic Order, Quaranir, awaits you in the Archmage's quarters. For some mysterious reason, he only wants to talk to you and will even freeze the time for this conversation, as a result of which Ancano and the Archmage (who are in the same room) will not hear anything.

The Eye of Magnus, this is the name of the sphere found in Saarthal - an extremely powerful artifact. Quaranir will warn you that the world is not yet ready for its use, and at this time the Eye is only a danger. As Order laws prohibit direct intervention in such matters, Psijic will advise you to seek out the Augur of Dunlane for further instructions.

Ask the inhabitants of the College about Augur - Tolfdir and Mirabella Ervin know exactly where to find him, but the master wizard will tell you this only after persuasion. The augur of Dunlane had long since settled in Midden, under the College. You can get there through the Support Hall (the hatch on the floor near the stairs).

In the dungeons, you can encounter ice wraiths, frost spiders, draugrs, and skeletons. Look for a passage to a location called Midden - Darkness. You will hear the augur as soon as you approach the locked door. Do not rush to leave in search of the key - in a moment the door will open by itself and you will see a shining ball. Actually, this is the former member of the College Augur of Dunlane. Talk to him (as it turns out, Ancano has already been here). It turns out that in order to look through the Eye of Magnus and not go blind, a special staff is required. Return with the news to the Archmage. Savos Aren will give you the Ring of the Mage, after which he will give you the next task.

O discovery of the invisible

Mirabella Ervin, the master wizard, knows something about the sought-after Staff of Magnus. She can be found in the Hall of the Elements or in the courtyard of the College. A few months ago, a group of Imperials from the Synod, who arrived in Skyrim in search of powerful artifacts, were interested in the Staff of Magnus. In conversations, they mentioned the Dwemer ruins of Mzulft - that's all Mirabella knows. Obviously, you will have to go there and find out everything on the spot.

L elimination of consequences

You will find Savos Arena dead in the courtyard of the college. However, you will mourn the Archmage later, but now hurry to Winterhold. Through the fault of Ancano, the city was filled with magical anomalies - aggressive ghostly creatures that threaten civilians. Having taken Faralda and Arnel Gein on the bridge, run into the city and kill these evil creatures. You must destroy 10 pieces and return to Mirabella Erwin for further instructions.

Mirabella still feels bad. She will tell you that shortly before her death, Savos Aren gave her one thing related to the Labyrinthian - the Door Ring. Take it, as well as the amulet of the deceased Archmage and go to Labyrinthian. While you search for the Staff of Magnus, Tolfdir and Mirabella will try to keep the College and all of Skyrim from disaster.

Staff of Magnus

Labyrinthian will be marked on your map, it is located in the Hjaalmarch Hold, southeast of Morthal. Don't forget to take the Door Ring given by Mirabella with you. On the approaches to the majestic stairs, kill two snow trolls, then go up to the main entrance. At the door you will see the ghost of Savos Arena and several other magicians (Atma, Girduin, Harnar Icefist, She-Who-Takes-Light and Elvali Veren), they will not pay any attention to you, and you can listen to their conversations to understand that happened in Labyrinthian. As you progress into the dungeon, they will meet more than once.

Eye of Magnus

After destroying the barrier, run to the Hall of Elements and weaken the Eye of Magnus with the Staff! When the Eye is open and shines especially strongly, Ancano is invulnerable. Use the Staff of Magnus to close the Eye, and then direct all your powers at the Thalmor villain. When re-opened, the Eye begins to release magical anomalies (which can be useful, because they contain soul stones to recharge the Staff).

In the 200 years that have passed since the Oblivion Crisis, familiar to us from the fourth part, Tamriel has changed a lot. The changes also affected guilds familiar to everyone, in particular, the Guild of Mages was dissolved and ceased to exist. But in Skyrim, near the town of Winterhold, still preserved College of Mages where any talented wizard can gain knowledge and experience.

Quests in the College of Mages - Skyrim

It is worth joining the College at the very beginning of the game, the difficulty of the tasks is not too high, and the rewards for completing them are extremely useful. And do not be afraid if you are not playing as a magician, you will receive all the necessary spells along the way.
The passage of Skyrim only affects the main quest of the College and is written with the expectation that you have not yet completed the main storyline.

First Lessons
The main goal: enter the College.
For the first time, you will hear about the College of Mages at the very beginning of the game, in Riverwood. It will not be difficult to find it, a massive stone building rises above Winterhold and stands out against the background of local wooden houses. At the entrance, the sorceress Faralda will meet us, and she will demand to prove that we are really capable of something. To do this, we will need to cast a spell randomly chosen by her, or, if you have developed the skill of eloquence, or have an Amulet of Articulation, try to convince her to let us inside without passing the entrance exam.
Next, Faralda will hand us over to Mirabella Erwin, the local ruler, and after a short tour of the College, we will be sent to the first lesson to the elderly magician Tolfdir.
After giving us and other students a lecture on the safe use of magic, Tolfdir will offer to reinforce knowledge with practice. Our task is to reflect Tolfdir's spell with the help of the Amulet (we will receive the corresponding volume with the spell right there).
- During the application of the Amulet, the game may crash, and the quest will hang tightly, so do not forget to save.
Impressed with our skills, Tolfdir will offer to go through "practice" in the ruins of Saartala, the first human settlement in Skyrim. It is also worth talking with other newbies, later you can get additional tasks from them.

In the depths of Saarthal (Under Saarthal)
The main goal: reveal the secret of the ancient city.
Arriving in Saartal together with other students and Tolfdir, we get the task to help in the search for artifacts. One of them is an ancient amulet, taking which we fall into a trap and find ourselves locked up. Tolfdir, who came to the rescue, invites us to take a closer look at the room and the amulet itself. Having put the artifact on the neck and using the spell, we open the trap and continue the journey with our mentor (who, however, will linger in this room for a while and catch up with us later).
Moving further along the catacombs, we will get to a small room, and then time will stop and a projection of Nerien, a mage from the ancient Psijic order, will appear before us. Having said a few words about the danger threatening the whole world, Nerien will disappear, and we will have to deal with the rebellious draugr.
Having made our way through the dungeon and solving a couple of simple puzzles (they will take you no more than five minutes), we will enter a room with a giant metal ball floating in the air and covered with ancient runes. The ball is guarded by Yurik Goldurson, he will be invulnerable until Tolfdir, who came to the rescue, affects the sphere with a couple of spells (a hint at one of the properties of the sphere). After the victory, do not forget to read the word of power on the wall nearby and take the part of the amulet, the staff and the note from Yurik's body (useful for the "Forbidden Legend" quest).
Tolfdir, having examined the ball, declares that he has never seen anything like this in his life, the runes on the ball are not known to him, and the magician also does not know why this sphere is needed at all. Without hesitation, he sends us with a report to Savos Arena, Archmage of the College.

Library books (Hitting the Books)
The main goal: find books describing the artifact.
After listening to our story, Savos sends us to the librarian, an elderly orc Urag gro-Shubu, who states that he met something similar in books and even remembers which ones, but they were stolen, and we have to return them.
The thief resides in Fellglow Keep, a lair of exiled mages conducting dubious experiments. Arriving at the fortress, we find vampires sitting behind bars, who will gladly help us in battle. Moving deeper into the fortress, we will meet the thief himself, the mage of the traitor Orthorn, who for some reason is also locked in a cage. If he is released, he will also offer his help.
Having cleared the fortress, we get to the leader of the outcasts, who calls herself the Defiant. To get the books, you can try to convince her, trade them for Orthorn (if you agreed to accept his help), or simply simply kill her.
Having obtained the books, we return to the College and rejoice at the well-deserved reward.

Good Intentions
The main goal: talk to the Augur of Dunlane.
Urag gro-Shub will send us to Tolfdir. We will find the mentor contemplating the Eye of Magnus (the very sphere from Saarthal), which the magicians dragged to the College, no one knows how and why. Ancano, an adviser to the archmage, will soon appear, a haughty and suspicious type, besides a representative of the Thalmor. Roughly interrupting our conversation with Tolfdir, he will arrange an interrogation for us. The Psijic representative Quaranir appeared at the College, although this ancient order was believed to have disappeared several centuries ago (you can learn more about it by asking the members of the College). Moreover, the monk of the order is looking for a conversation with us. Declaring that the Psijics are deceivers and criminals, Ancano will promise to control our conversation and will go with us to Quaranir.
Psijic, like during the Meeting in Saarthal, will stop time to talk to us alone. It turns out the Eye has such power that it can destroy the world. For further instructions, we are sent to the Augur of Dunlane, a magician who, studying the secret arts, has changed, ceasing to be a man, and according to rumors, is still somewhere in the College.
For advice on where to look for Augur, you should contact Tolfdir. Other members of the Board will shirk only at the mention of his name. It turns out that Tolfdir personally knew the magician and communicated with him, and Augur hides in Midden, the ancient catacombs under the Collegium.
Having cleared the Midden, we find the Augur, which is a bunch of pure energy. He already knows why we came and believes that nothing can be changed. Ancano hatches his own plans for the Eye, which can be extremely dangerous, and in order to stop him, we need the staff of Magnus. But unfortunately the Augur himself does not know where to look for him. For advice, we go to the archmage Savos Arena.

Revealing the Unseen
The main goal: locate the Staff of Magnus.
Savos Aren will report that Mirabella said something about the staff. After talking with her, we learn that not so long ago, representatives of the Synod, the imperial order of magicians, were interested in the staff, and that further, in their search, they went to the ruins of the Dwemer city of Mzulft.
Arriving in the ruins, we find a wounded magician of the Synod, moreover, in the ruins we will constantly come across other representatives of this order, but they are all dead.
When clearing the ruins, keep in mind that towards the end you will have to deal with the Falmer, so you should stock up on potions.
Having reached a spacious hall with a locked door, turn left and kill the Centurion, there will be a key in the chest not far from him. Return to the hall, pick up a focusing crystal from the body of one of the Falmer and move on.
Behind the locked door, we will be met by the surviving magician - Parat Decimius. Having told what happened here (silent in general about the true intentions of the Synod), he will take us to a giant Dwemer sphere capable of focusing starlight. Next we have a little puzzle. Having placed the focusing crystal in the center of the device, it is necessary to influence it with spells of fire and cold until the rays take the desired position, and then, using the remote control on the pedestal, combine them with the lenses.
After looking at the projection of Tamriel that appears, Parat will report that the staff is most likely in the Labyrinthian, but before we go there, Psijic will visit us again. Having reported that the chain of events has been launched, he will send us back to the College.

Elimination of consequences (Containment)
The main goal: eliminate the consequences of activating the Eye of Magnus.
In the Collegium, meanwhile, chaos reigns - Ankano, having completely lost his mind, fenced himself with a barrier and tries to activate the Eye. In an attempt to stop the Thalmor, the archmage dies, and we, accompanied by several magicians, are sent to defend Winterhold.
Our goal is to deal with a dozen magical anomalies that appeared as a result of Ancano's actions. With their habits, they copy ice ghosts and will not cause any special problems. Having dealt with the anomalies, talk to Mirabella and go to the Labyrinthian for the staff.

The Staff of Magnus
The main goal: get the Staff of Magnus.
Before visiting the Labyrinthian, stock up on potions - we have to fight the bone dragon (just like in Gothic II), the mage Morokei, as well as Draugr Warlords. This location is unique, in it we will come across ghostly draurges, from whom you can get a very beautiful ghostly weapon. The dungeon is quite linear and contains no puzzles.
Having reached the room with Morokei, you should first kill the two magicians holding a magical barrier around him. Having dealt with Morokei, we pick up the staff and mask. At the exit, the magician Estormo will try to stop us, defeating him, we return to the College.

Eye of Magnus (The Eye of Magnus)
The main goal: stop Ancano.
In the College we learn that Mirabella died defending Winterhold, and we set off to take revenge. With the help of the staff, we destroy the barrier and help the magicians destroy the anomalies in the courtyard, then together with Tolfdir we go to the Hall of the Elements.
Ancano will be invulnerable (like Jurik Goldurson in Saarthal), to defeat him, use the staff on the Eye until it closes. The magician has practically no protection, so it will not be difficult to defeat him. After the death of the Thalmor, time will stop again, and the Psijics will again appear before you. They will take the Eye with them, saying that the world is not ready for its power.
That's all, the world is saved, and we are promoted to the position of the new Archmage of the College and given the key to our private quarters.
P.S. After passing, do not rush to leave the College, talk to other magicians, you will receive additional tasks from them.

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